Mabinogi 2 Arena Gameplay

mainWith the recent teaser trailers and the debut of Mabinogi 2 Arena, fans have been going crazy for the latest Mabinogi news! Before the world starts branding this game with Diablonogi, I am here to give you guys a detailed explanation on the gameplay and combat mechanics of Mabinogi 2 Arena Online. THISISGAME.COM also just posted four new gameplay videos of the live demo of Mabinogi 2 Arena Online at GStar 2012 that is also available for your viewing pleasure right below.

Dark Colossus

The live demo put players in a dungeon right away, so it's still unclear on the whether or not this will be an Open World game. Right before you enter a dungeon, there is a system message on the screen that says, "You have entered another God's territory." Dungeons in Mabinogi 2 Arena is exactly like the original game, players can only progress through the next room after they have killed all of the monsters or objectives in that room.

The Controls and Combat

The developers say that Mabinogi 2's combat is kind of like rock, paper, and scissors. As an original Mabinogi player, the first thing that came to my mind was that "Smash" beats "Defend". To prevent confusion let me go over the basic controls of the game.

X key = Melee/Weapon Attack
Z key = Combat
C key = Grab

1,2,3,4 key = Skills / Smashes / Etc

Q key = Chugging yo pots! (Potions)

As you can see, the controls are very simple which makes Mabinogi 2 Arena a much more user friendly game, or is it? Now to get back to the confusing part of the game! The combat is a little bit different compared to Mabinogi. The controls can be very confusing for players who played the original Mabi series. The Mabinogi 2 Arena, the live demo shows that the Goblin is readying a skill or countering and becomes highlighted in Red. So the tutorial shows the player using the Z key to counter the goblins X key which is huh? Anyway, just like the original Mabinogi game monsters will glow a certain color like Red, Blue, and etc which indicates that the mob is using a certain skill or action.

Warrior

There are certain actions in the game that can only be performed within a small window, like countering and team attacks. For example, a player can perform a counter skill if they are about to get hit by a monster just as long as they execute it within the small window for counter, which is obviously before the monster lands it's attack on you.

Combat beats Weapon Attack | Z > X
Weapon Attack beats Grab | X > C
Grab Beats Combat | C > Z

The Class System

In previous article, I said that players will be able to customize their own character by mixing up the five classes, five combat styles, and five body types. Unfortunately, the demo only had four presets so not much information to go from there. For example, the Archer video below is called a Sparrow because it had the following features. Combat Style - Technician, Body Type - Slender, and lastly the Class - Archer. I wonder what would happen if players picked a very big body type for Archer!?

Sparrow

Unique Features

One of the unique features about the combat system of Mabinogi 2 Arena is that a players attack animation changes depending on the condition and location of the enemy. Like when the monster is on the floor, next to a wall, near a box, in a groggy state, stunned, and stuff. Kind of a nifty feature and should be less repetitive than before right? That's all the good stuff I have for now, more to come later depending on how busy I become! How do you guys feel about the combat and gameplay so far?

Bard

Developer: devCAT | Nexon Korea | NC Soft Korea
Publisher: Nexon Korea | NC Soft Korea
Game Site: N/A


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  • well... It seems like vindictus+Advances in graphics and no mabinogi. but I do not want to hasty judgments about this game.
    I'd like to go to g-star 2012 but i don't have the time to go busan T_T. 서울에서 안하고 부산에서 하는거지..

  • whoever

    question still remains if it's an MMO or not.

  • cruxader2

    half the time i cant tell which is a mob or player,mayb due to the video quality, im not liking the interface,they should remove the 3 button interface on bottom left

  • Vahne

    Seems pretty cool. I'll be playing it.

  • @apple

    you should go to busan haha XD I would go if I was in Korea~

  • Hofu

    Mabinogi has been my all time favorite MMORPG. IMO, its strong point was the variety of activity you could do outside of dungeoning. I'm sure that many of us are anxiously awaiting more news concerning that aspect of the game.

    Combat-wise, I'm glad they kept the rock-paper-scissor system - it added a lot of depth unlike beat'em up type of games. I wonder if we'll be able to swap between two weapons like we did in the original Mabinogi. It doesn't seem to suggest so seeing how characters are separated into classes though. If this sequel is faithful, my guess about the 5 classes being: warrior, ranger, mage, bard and alchemist.

    I hope they increases the range of vision in dungeons a bit, it's kinda too dark from what I can see in the video currently.

  • Kwasimoto

    My opinion is that devCat is brilliant. All three installments in the Mabinogi series fit into separate niches and exist in a seemingly flawless symbiotic relationship where the ultimate winners are devCat/Nexon. I can't say much for the gameplay, but the aesthetics are absolutely GORGEOUS. The Rock, Paper, Scissor combat will be fun to mess with outside of a board game.

    Also, I'm glad that Mabinogi II didn't live up to many people's expectations. Bringing fresh ideas to the table prevents innovation from becoming stagnant. More importantly though, the weaboos who were so worried about losing their progress in Mabinogi have been addressed and their concerns dispelled. They won't be going anywhere due to their extreme prejudice.

  • Kubright

    i'm glad some people are positive about this sequel, personally i'm confident with Devcat's abilities in making the mabinogi franchise a unique experience, perhaps they're trying to make each of their games diverse and unique from each other. Therefore future mabinogi games won't be completely similar, however they might carry notable features from their predecessor and of course continue the lore of mabinogi!

  • weeaboo

    i'm actually pretty into this combat beats weapon weapon beats grab and grabbeats combat system or whatever. game has potential.

    really looks like baulders gate or neverwinter nights though lol

  • Francoco

    Very interesting, Rock paper scissor come back and the 5*5*5 types of build...Hmmm. I wouldn't bother the removal of the whole "I can train any skill I want" if the 5*5*5 thing stays there and truly makes a difference. Sure it's fun to learn EVERYTHING but being a jack-of-all-trade master of nothing ain't that fun when it's the case for everyone.

    Can't wait to hear about the RP features though. Keep going with the work Steparu :D

Steparu LiveStream♥